From your first freighter to dominance over the world’s oceans.

Show Me the Possibilities of This World

Historical Economic Simulation · 1880–1920

Build a trading and shipping company in a living world

Global Fleet & Trade combines shipping, trade, dynamic cities, and long-term business strategy. Begin with one ship, gain access to ports, respond to supply and demand, and develop your trading house in a world that continues even without you.

Trade with Consequences

Prices, stock levels, production, and consumption respond to the supply situation of each city. Good planning creates opportunities; aggressive trading can destabilise markets.

Your Own Fleet

Purchase ships, plan authentic sea routes, and decide which goods to transport. Your ships continue travelling in real time even when you are not logged in.

Strategic Locations

Open offices, secure port rights, and shorten your trading routes. Every additional location expands your opportunities but also ties up capital.

Living Cities

Population, supply, and prosperity are interconnected. Players can strengthen cities, resolve shortages, or significantly worsen crises through their actions.

One World, Many Roles

Shipowner, Trader, or Market Strategist

You decide how to manage your company. Focus on cargo routes, observe regional price differences, supply growing cities, or build an extensive network of ports and offices.

Global Fleet & Trade does not focus on short rounds, but on understandable economic relationships and long-term decisions.

  • Historical Era from 1880 to 1920
  • Persistent, Continuously Running Game World
  • Authentic Ports and Maritime Trading Routes
  • Dynamic Markets Instead of Fixed Selling Prices
  • No Combat – Economics, Logistics, and Strategy

From Your First Steamer to an International Trading House

The world does not wait. Choose your home port and begin your story.

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