News

From the World of Global Fleet & Trade

Latest reports, development milestones, and selected insights into the ongoing creation of a living maritime trading world full of ideas, achievements, and new possibilities.

From the Globe to the 32K Map – The World Map Enters a New Dimension

The Global Fleet & Trade world map now combines an interactive 3D globe with the detailed 32K map view. Home ports, trade routes and moving ships are displayed clearly and precisely at the appropriate zoom level.

Global Fleet & Trade Is Growing into a Living Trading World

New markets, individual ship characteristics, dynamic weather, tavern contracts, the shipyard, banking, the stock exchange and a reputation system: Since our last news update, nearly every major area of the game has been expanded and more closely connected to the persistent game world.

The Stock Exchange Is Open – Company Shares and Personal Portfolios Are Now Available

Shipowners can now purchase company shares, manage their investments in a personal portfolio and track the development of their holdings. This adds another important layer to the economic simulation of Global Fleet & Trade.

Global Fleet & Trade Continues to Grow: Version 0.66 Is Here

Version 0.66 brings livelier cities, a more extensive shipyard and a clearer ship trading experience. At the same time, the new banking system lays the foundation for player transfers, securities portfolios and the upcoming stock market.

Pre-Alpha 0.64 Is Now Public

The first public pre-alpha version of Global Fleet & Trade is now available. Join early, test the current features, and follow the game’s ongoing development.

Global Fleet & Trade – The Trading World Continues to Grow

The world map, trade, fleet management, offices, and the new contract system are becoming increasingly connected. Many central areas of the game have already been established and are now being expanded with additional content, visuals, and features.

Development Update – Progress Continues, but Things Are Moving a Little More Slowly Right Now

Over the past few days, development on Global Fleet & Trade has unfortunately progressed a little more slowly than planned. However, this is not due to a lack of progress, but mainly because of the enormous amount of detailed work currently taking place behind the scenes.

Global Fleet & Trade Becomes More International, Secure, and Modern

The latest development steps have moved Global Fleet & Trade forward significantly. The public website is now fully available in German and English, optimized for mobile devices, and visually unified. At the same time, maintenance controls, player protection, and the city crisis system have been improved.

The world begins to develop on its own

Global Fleet & Trade has reached another important milestone. The world no longer responds exclusively to production, consumption and trade. The populations of its cities are increasingly becoming part of economic development as well.

The world of Global Fleet & Trade is alive!

An important milestone has been reached today in the development of Global Fleet & Trade: the game world has received its first genuine rhythm of its own...

Global Fleet & Trade – Market System V3

An important milestone has been reached today in the trading and economic system of Global Fleet & Trade. After many tests, setbacks, incorrect balancing values and several attempts, a functional foundation for the new market system is finally in place...

The world map is finally alive

An important development step has been completed: for the first time, the world map displays the player's own ships, active routes and harbour anchors directly on the map. Global Fleet & Trade now feels noticeably more alive.

The first trading routes get under way!

An important step has been reached in Global Fleet & Trade: the first ships can now be sent actively on routes. The next step is the visual presentation of ships and routes on the world map.

The first trading and counting-house systems work together

An important step towards the playable pre-alpha of Global Fleet & Trade has been reached. The first central systems involving port rights, counting houses, storage and goods trading now work together visibly.

Land editor in development: purchase, build on and use plots economically

A new component of Global Fleet & Trade is taking shape: the land editor will allow players to acquire their own plots, place buildings and develop their harbour locations economically.

Official domains secured for Global Fleet & Trade

The official domains have been secured. With globalfleettrade.com, globalfleettrade.de and gft-game.com, Global Fleet & Trade now has permanent addresses for the future. This lays another foundation for the official web presence, future news and the later game platform.

Map editor expanded: improved management of cities, sea routes and routes

The internal map editor has been expanded significantly. Cities, ports, sea-route points and connections can now be managed more cleanly and inspected directly on the world map.

Administration expanded for news, changelogs and sea-route tools

Another important part of this version is the expansion of internal sea-route management. The administration tool can now inspect sea-route points on the map, create new connections and remove existing edges.

Sea routes come to life

The new sea-route system has been tested visibly on the world map for the first time. A test ship now travels along calculated routes and dynamically aligns itself with the direction of travel.

Public website given a consistent visual identity

The home page, navigation, information pages and forms have been brought together under one design system. The public presentation now feels calmer, clearer and more closely connected to the maritime atmosphere.

New structure for the project website

The public presentation has been rebuilt and adapted to the maritime atmosphere. Clear entry points and more readable page sections now form the new foundation.

Ports, routes and registration refined

The first fundamental rules for home ports, port rights, starting capital and global routes have been defined. This establishes the foundation for the later start of the game.

Discord community is open

The official Discord area for Global Fleet & Trade has been established. Fans of the genre are invited to follow the creation of the maritime trading world from the very beginning.

Global Fleet & Trade takes shape

The foundation for the maritime economic simulation has been laid. Initial core ideas, gameplay mechanics and design decisions form the basis of the project.