Dynamic Markets
Production, consumption, and player trading change stock levels, prices, and supply.
Global Fleet & Trade
Between 1880 and 1920, you develop a small trading house into a maritime company. Ships, goods, ports, cities, and markets form an interconnected economy that runs continuously.
The World of Global Fleet & Trade
You do not simply purchase goods and send a ship on its way. Your locations, your capital, your routes, and the supply of entire cities all influence one another.
Production, consumption, and player trading change stock levels, prices, and supply.
Plan voyages, use cargo capacity efficiently, and coordinate ships in real time.
Open up new markets, secure port rights, and build a strategic network of locations.
Supply affects prosperity and population. Your trading activity can stabilise cities.
Ships and markets continue to develop even when individual players are offline.
Your Company
Observe markets, buy at the right time, load your ships, and decide whether to sell the cargo immediately at its destination, store it, or transport it onward.
Every new port right and office creates shorter routes, new opportunities, and additional risks. Growth ties up capital – intelligent reserves and a clear strategy make the difference.
“It is not the fastest click that matters, but the better economic decision.”
This Is How Your Journey Begins
Found your company and receive your first ship and your own trading office.
Compare stock levels, prices, and demand while keeping fees and storage capacity in mind.
Choose the destination port, cargo, and desired action upon arrival.
Invest in port rights, offices, and additional ships to create a larger network.
No Fixed Class
Your company is not restricted to a predefined role. You decide what to focus on.
Your First Port Awaits
Begin with a small steamship and develop it into an international trading company.
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