GLOBAL FLEET & TRADE · HANDBOOK

Wiki

The public handbook explains game mechanics, terms and connections in clear, linked articles.

PUBLIC PLAYER HANDBOOK

From First Sign-In to the Persistent Trading World

This wiki explains every player-facing function in Global Fleet & Trade: what to click, which requirement applies, why a step is necessary, what result it creates and how to recognise errors. It contains real vessel, city and goods data without revealing a hidden “best” trade route.

Start with “Your First Day” or choose the area you need from the navigation. Technical terms link to their own articles and detail pages link back to the wider system.

Your First Day in Global Fleet & Trade

Getting Started & Account

Your First Day

After signing in, you establish your shipping company, learn how your home port works and prepare your first voyage. Following the right order prevents costly mistakes.

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Headquarters, Clara and Guidance in Global Fleet & Trade

Getting Started & Account

Headquarters, Clara and Guidance

Headquarters summarises the current state of your shipping company. Clara explains the visible page, recalls open assignments and points to a sensible next step without executing decisions automatically.

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Home Port and Active Port in Global Fleet & Trade

Getting Started & Account

Home Port and Active Port

Your home port is the permanent administrative base of your company. The active port is the location whose city, market and office screens you are currently managing.

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Account, Password and Two-Factor Security in Global Fleet & Trade

Getting Started & Account

Account, Password and Two-Factor Security

Your account protects your company, fleet and funds. Email verification, a strong password and two-factor authentication serve different security purposes.

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Display, Audio, Language and World Time in Global Fleet & Trade

Getting Started & Account

Display, Audio, Language and World Time

Settings change your personal interface and local presentation. They do not alter market values, vessel statistics or travel time.

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World Map and Map Layers in Global Fleet & Trade

World Map & Navigation

World Map and Map Layers

The world map is the spatial workspace for ports, vessels, routes, customs offices and adventure or rumour hints created by the game. Layers control visibility only.

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Globe and Orientation in Global Fleet & Trade

World Map & Navigation

Globe and Orientation

The globe presents the entire world for geographic orientation. Switch back to the flat map when you need precise object selection.

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Game Markers and Coordinates in Global Fleet & Trade

World Map & Navigation

Game Markers and Coordinates

Markers are created exclusively by active rumours and adventures. Players can no longer create, rename, move, archive or delete their own markers.

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Customs Offices on Sea Routes in Global Fleet & Trade

World Map & Navigation

Customs Offices on Sea Routes

Customs offices represent controlled passages along waterways. They are clickable map objects, but they are not cities, markets or destination ports.

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Clouds and Weather at Sea in Global Fleet & Trade

World Map & Navigation

Clouds and Weather at Sea

Weather fields move independently across the world. If an active route encounters one, its type may influence the voyage or vessel.

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Cities and Ports in Global Fleet & Trade

Cities, Rights & Offices

Cities and Ports

Cities are voyage destinations and local economic areas. City size, port type, access and licence requirements determine which functions can be used.

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Trade Regions and Goods Roles in Global Fleet & Trade

Cities, Rights & Offices

Trade Regions and Goods Roles

The world economy is divided into 22 trade regions. Each region has its own basic supply and characteristic export and import goods.

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Port Rights and Access in Global Fleet & Trade

Cities, Rights & Offices

Port Rights and Access

A port right grants access to protected functions at a port. It does not create an office and does not move a vessel.

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Establishing and Managing an Office in Global Fleet & Trade

Cities, Rights & Offices

Establishing and Managing an Office

An office is your company branch in a city. It provides local storage and connects your company to that port market.

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Shipyard Licences and Reputation Unlocks in Global Fleet & Trade

Vessels & Shipyard

Shipyard Licences and Reputation Unlocks

Reputation and a shipyard licence serve different purposes: reputation permanently unlocks a department, while the local licence permits its use at a particular port.

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Market Prices, Supply and Trading in Global Fleet & Trade

Market & Warehouse

Market Prices, Supply and Trading

The city market displays purchase price, selling proceeds, supply, market stock, daily balance and your local holdings. These values change in the persistent economy.

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Office Warehouse and Special Storage in Global Fleet & Trade

Market & Warehouse

Office Warehouse and Special Storage

The warehouse contains goods held by the active office. By default, the largest holdings appear first; column headings can change the order.

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Goods and Cargo Groups in Global Fleet & Trade

Market & Warehouse

Goods and Cargo Groups

Every good has a category, trade tier, unit and cargo group. The cargo group connects that good to vessel transport profiles.

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Persistent World Economy and Player Influence in Global Fleet & Trade

Market & Warehouse

Persistent World Economy and Player Influence

Markets, population, production, consumption and voyages continue on the server. The world does not wait for one player to keep a page open.

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Industrial Area, Land and Production in Global Fleet & Trade

Industry & Production

Industrial Area, Land and Production

The industrial area is a playable, server-persisted company site. Land purchase, first buildings, warehouse transfer and manual production runs are active; the extended land and construction editor is still in development.

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Vessel Types and Intended Uses in Global Fleet & Trade

Vessels & Shipyard

Vessel Types and Intended Uses

The complete vessel catalogue organises every available type by class, capacity, speed, reputation, intended use, cargo profile and technical approval.

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Transport Profiles and Cargo Approvals in Global Fleet & Trade

Vessels & Shipyard

Transport Profiles and Cargo Approvals

A transport profile determines what share of nominal capacity can be used for each cargo group. Technical approvals additionally determine whether special cargo may be loaded at all.

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Fleet, Vessel Status and Location in Global Fleet & Trade

Vessels & Shipyard

Fleet, Vessel Status and Location

The fleet view lists your vessels with location, condition, cargo, fuel level, construction or voyage status and any assigned route.

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Shipyard, New Construction and Used Market in Global Fleet & Trade

Vessels & Shipyard

Shipyard, New Construction and Used Market

The shipyard grows with your reputation: repairs and renaming are immediately available, while equipment, new builds, the used market and selling unlock in stages.

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Bunker Station and Vessel Fuel in Global Fleet & Trade

Vessels & Shipyard

Bunker Station and Vessel Fuel

The bunker station supplies vessels at the active port with the fuel required by their type. Purchased fuel goes directly into the vessel tank and the revenue is credited to the city treasury.

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Condition, Repairs, Upgrades and Names in Global Fleet & Trade

Vessels & Shipyard

Condition, Repairs, Upgrades and Names

Condition describes the technical state of an individual vessel. Repairs occupy it in the shipyard; upgrades and renaming change only their stated properties.

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Loading, Unloading and Mixed Cargo in Global Fleet & Trade

Vessels & Shipyard

Loading, Unloading and Mixed Cargo

Loading transfers goods from a local office warehouse into a vessel at the same port. Profile, approval, available goods and free hold capacity limit the amount.

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Planning and Starting Routes in Global Fleet & Trade

Routes & Contracts

Planning and Starting Routes

A route connects an available vessel with an origin, reachable destination, cargo and arrival action. Only final confirmation creates the server-side voyage.

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Arrival, Docking and Automatic Sale in Global Fleet & Trade

Routes & Contracts

Arrival, Docking and Automatic Sale

At the calculated time the vessel reaches its destination. The game then processes the chosen arrival action and, where applicable, port handling.

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Delivery and Emergency Contracts in Global Fleet & Trade

Routes & Contracts

Delivery and Emergency Contracts

Contracts require a specified good, amount, origin or destination within a deadline. Contract cargo and ordinary trade goods are deliberately recorded separately.

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Acquiring and Completing Adventures in Global Fleet & Trade

Adventures

Acquiring and Completing Adventures

Thirty special adventurers each offer a distinct sequence of ten missions. This provides 300 individual adventure missions with different stories, routes and search puzzles.

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Preparing and Starting an Expedition in Global Fleet & Trade

Adventures

Preparing and Starting an Expedition

An expedition cannot start with an ordinary trading vessel. Adventure state, expedition vessel, empty hold, fuel and a navigable connection to the first waypoint are checked before departure.

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Waypoints, Search and Salvage in Global Fleet & Trade

Adventures

Waypoints, Search and Salvage

Intermediate waypoints provide clues and unlock the next course. At the final waypoint the actual search is prepared with radius, duration, search pattern, speed and sonar.

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Expedition Bridge and Control Logic in Global Fleet & Trade

Vessel Control

Expedition Bridge and Control Logic

The expedition bridge is a dedicated control area outside the world map. Its instruments control only the assigned expedition vessel and follow the stored travel or search state.

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Speed Control, Search Pattern and Engine in Global Fleet & Trade

Vessel Control

Speed Control, Search Pattern and Engine

Search pattern and speed are separate settings. Only a manual engine command starts or resumes an enabled voyage leg or search.

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Chart, Radio, Sonar and Tanker in Global Fleet & Trade

Vessel Control

Chart, Radio, Sonar and Tanker

Chart, radio and sonar share the stored expedition state. They provide course release, search configuration, crew coordination and supplies at sea.

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Tavern, Contacts and Rumours in Global Fleet & Trade

Tavern & Information

Tavern, Contacts and Rumours

The tavern presents regional contacts, rumours and rare special encounters. A statement is information, not guaranteed truth.

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Special Tavern Encounters in Global Fleet & Trade

Tavern & Information

Special Tavern Encounters

A rare special guest occupies the encounter slot for twelve hours. Reloading the page or reopening the tavern does not replace that person during the active cycle.

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Employees, Spies and Training in Global Fleet & Trade

Tavern & Information

Employees, Spies and Training

Recruited spies appear in the Employees area. There you manage their cost, develop six skills and prepare future assignments.

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Tavern People and Special Contacts in Global Fleet & Trade

Tavern & Information

Tavern People and Special Contacts

This directory lists regional tavern people and every rare spy, adventurer and special guest directly from the active game data.

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Bank Account and Transfers in Global Fleet & Trade

Finance & Company

Bank Account and Transfers

The bank manages transfers between supported accounts. Recipient, amount and reference must be checked before confirmation.

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Stock Exchange, Shares and Portfolio in Global Fleet & Trade

Finance & Company

Stock Exchange, Shares and Portfolio

The stock exchange lets you buy and sell company shares. Price, quantity, portfolio value and available funds must be considered separately.

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Reputation Points, Titles and Milestones in Global Fleet & Trade

Progression & Public Presence

Reputation Points, Titles and Milestones

Reputation represents the long-term experience of your shipping company. Unique actions, contracts and milestones grant defined points; the total determines titles and access to vessels, shipyard areas and research.

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Research and the Complete Technology Tree in Global Fleet & Trade

Research & Progression

Research and the Complete Technology Tree

Research is long-term progression across six branches and 79 technologies. Reputation opens stages, every path has dependencies and only one project can run at a time.

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Reputation, Ranking and Public Profile in Global Fleet & Trade

Company & Public Presence

Reputation, Ranking and Public Profile

The operator profile summarises public company information. Reputation unlocks content; rankings compare published measures.

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Logbook and Event History in Global Fleet & Trade

Help & Traceability

Logbook and Event History

The logbook records important company events. It helps you verify what the system processed and when an action occurred.

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Telegraph Office, Tickets and Help in Global Fleet & Trade

Help & Traceability

Telegraph Office, Tickets and Help

The Telegraph Office is the direct in-game support channel. A useful ticket describes a reproducible sequence and contains no secret credentials.

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