GLOBAL FLEET & TRADE · HANDBOOK
Persistent World Economy and Player Influence
Markets, population, production, consumption and voyages continue on the server. The world does not wait for one player to keep a page open.
At a Glance
- Economic cycles process production, consumption and prices.
- Purchases and sales change real market stock.
- No single player controls the entire world.
What persistent means
Voyages keep their arrival time, markets run economic cycles and active world events continue while you are signed out. The interface reads the current server state when you return.
How players influence it
Buying reduces market stock and increases local holdings; selling does the reverse. Many actions can affect supply and price within limits set by production, consumption, target stock and other players.
Industrial production and the market
Manual production in the industrial area is playable. Its twelve prepared new production goods are not yet released to the regular market. Tavern production contracts and full market integration will follow in a later development stage.
What does not change the economy
Panning the map, hiding a layer, changing the active office or closing the browser has no economic effect. The wiki does not calculate a hidden optimal route.
Verify an action
After trading, check the message, local holdings, market stock and logbook. For voyages also inspect fleet and arrival action.