GLOBAL FLEET & TRADE · HANDBOOK

Acquiring and Completing Adventures

Thirty special adventurers each offer a distinct sequence of ten missions. This provides 300 individual adventure missions with different stories, routes and search puzzles.

Acquiring and Completing Adventures in Global Fleet & Trade
Acquiring and Completing Adventures: player functions, connections and safe operation.

At a Glance

  • A player can have only one active adventure at a time.
  • Each person has ten missions unlocked in sequence.
  • Search clues are embedded in the story and are not repeated as a ready-made answer list.

From special guest to adventure

  1. Open the special encounter in the tavern.
  2. Read the story, assignment, acquisition cost and expedition cost in full.
  3. Infer the later search values for location, radius, duration, pattern, speed, crew and sonar from the narrative.
  4. Confirm Acquire adventure deliberately.
  5. Then check the active adventure state and choose a suitable expedition vessel.

The personal adventure slot

An acquired adventure occupies one personal adventure slot. A new tavern encounter, language change or sign-out does not replace the active assignment. Another adventure can begin only after the existing assignment has been completed properly or ended through an available cancellation action.

Ten mission levels per person

MissionWaypointsAcquisitionExpeditionFind value
11£1,000£2,500£10,500
22£1,500£4,000£16,500
33£2,000£6,000£24,000
44£3,000£10,000£39,000
55£5,000£15,000£60,000
66£10,000£25,000£105,000
77£25,000£40,000£195,000
88£30,000£60,000£270,000
99£50,000£90,000£420,000
1010£75,000£125,000£600,000

Reputation and series completion

Every successfully completed mission awards 50 reputation. Completing all ten missions for the same person adds a one-time 500 reputation and £200,000 series bonus. One complete person series therefore awards 1,000 reputation in total.

The story is part of the puzzle

Required search values are hidden in journals, testimony, observations, nautical descriptions and historical details of each story. Read carefully: a passing reference to shallow water may reveal sonar depth, a described watch order may identify the crew commands, and a manoeuvre may disclose the search pattern. The wiki deliberately publishes no mission-specific answer list.

Typical sequence

PhaseMeaning
Vessel selectionAn expedition vessel with an empty hold is prepared.
Outbound voyageThe route leads through one or more specified waypoints.
AnalysisClues are evaluated at intermediate points and the next point is unlocked.
Search areaRadius, duration and instruments define the search run.
SalvageAfter a find, the crew is explicitly deployed.
Return voyageThe home port is marked, the return course is set and arrival is confirmed.

Persistence and mandatory messages

Travel, search, fuel, result and salvage use central server time. Important arrival, discovery, fuel and completion messages must be acknowledged before the next step is enabled. This prevents duplicate results and skipped phases.