GLOBAL FLEET & TRADE · HANDBOOK

Port Rights and Access

A port right grants access to protected functions at a port. It does not create an office and does not move a vessel.

Port Rights and Access in Global Fleet & Trade
Port Rights and Access: player functions, connections and safe operation.

At a Glance

  • Licence requirement and price are shown at the port.
  • Purchasing a right is a confirmed payment.
  • Right, office and vessel location are separate requirements.

Before purchasing access

  1. Open the city page.
  2. Check whether the port can be entered and requires a licence.
  3. Read the displayed price and check your funds.
  4. Confirm only if you need permanent access.

What the right unlocks

The right permits the intended city functions. Trading and storage may additionally require a local office. Distant vessels and goods are not teleported.

Distinguish port right, office and shipyard licence

RequirementEffectWhat it does not automatically provide
Port rightAllows entry into and docking at the port and the intended direct sale from a vessel.It creates no office and unlocks no reputation-gated shipyard department.
Trading officeProvides local storage and access to the local goods market.It moves neither vessels nor goods between cities.
Shipyard licenceAllows use of departments already unlocked by reputation at that particular port.It replaces neither the port right nor the required reputation title. Repairs and renaming need no licence.

One shipyard licence per port

Every available port city has a shipyard. The regular licence price is £1,000 per port. A licence bought in Bremerhaven does not automatically apply in Hamburg. It becomes purchasable once the port right and the first gated reputation level have been reached. See Shipyard Licences and Reputation Unlocks for the complete table.

If a function remains locked

Check active port, port right, local office, vessel location and whether the city actually offers the function. This separates access problems from location problems.