GLOBAL FLEET & TRADE · HANDBOOK
Employees, Spies and Training
Recruited spies appear in the Employees area. There you manage their cost, develop six skills and prepare future assignments.
At a Glance
- A spy costs £175 monthly; £43.75 is charged weekly.
- Training unlocks at 1,250 reputation with Agent Training completed.
- A spy cannot carry out an assignment while training.
Employees and running costs
After successful recruitment, the character is listed as an intelligence employee. In addition to the one-time signing bonus, a spy costs £175 per month. Every Monday, the game charges £43.75 in weekly personnel costs to the business account.
Dismiss a spy
You can dismiss a spy from the Employees area after a confirmation, provided no training is active. Dismissal stops all future personnel costs and resets all six employee-bound training fields to 0%. Previously awarded general reputation remains. The dismissed spy never appears for you again; a different spy recruited later starts completely untrained.
Unlock training
Training requires at least 1,250 reputation and completed Agent Training research. Administrators may bypass the reputation and research lock for testing. Once started, training continues to completion and cannot be cancelled.
Six training fields
| Field | Gameplay effect |
| Reconnaissance | Reveals a target vessel’s cargo, route, destination, arrival time and condition. |
| Infiltration | Temporarily reveals foreign offices, warehouse stocks, vessel movements and contracts. |
| Sabotage | Can damage vessels or temporarily disrupt warehouses, shipyards and other facilities. |
| Theft & Procurement | Obtains goods, documents, keys or other concrete mission items. |
| Deception & Forgery | Uses false identities and documents to reduce detection risk. |
| Counterintelligence & Defence | Exposes hostile agents and protects your offices, warehouses and vessels. |
Levels, duration and reputation
Each field has ten levels of 10%, for 60 training levels in total. The levels take 6, 12, 24, 36, 48, 72, 96, 120, 168 and 240 hours. They award 25, 50, 75, 100, 125, 150, 200, 250, 300 and 350 reputation. Training cannot fail. Each of the final four espionage technologies reduces training time by 1%.
Assignments
Access requires 8,000 reputation and Regional Agent Cells research. A spy who is training cannot take an assignment. The assignment window is currently prepared; mission types and their full resolution will be added later.
Completion notification
When training ends, the level is saved and reputation is awarded. The Training Completed confirmation appears throughout the game. If you were offline, it remains stored and appears on your next game visit.