GLOBAL FLEET & TRADE · HANDBOOK

Employees, Spies and Training

Recruited spies appear in the Employees area. There you manage their cost, develop six skills and prepare future assignments.

Employees, Spies and Training in Global Fleet & Trade
Employees, Spies and Training: player functions, connections and safe operation.

At a Glance

  • A spy costs £175 monthly; £43.75 is charged weekly.
  • Training unlocks at 1,250 reputation with Agent Training completed.
  • A spy cannot carry out an assignment while training.

Employees and running costs

After successful recruitment, the character is listed as an intelligence employee. In addition to the one-time signing bonus, a spy costs £175 per month. Every Monday, the game charges £43.75 in weekly personnel costs to the business account.

Dismiss a spy

You can dismiss a spy from the Employees area after a confirmation, provided no training is active. Dismissal stops all future personnel costs and resets all six employee-bound training fields to 0%. Previously awarded general reputation remains. The dismissed spy never appears for you again; a different spy recruited later starts completely untrained.

Unlock training

Training requires at least 1,250 reputation and completed Agent Training research. Administrators may bypass the reputation and research lock for testing. Once started, training continues to completion and cannot be cancelled.

Six training fields

FieldGameplay effect
ReconnaissanceReveals a target vessel’s cargo, route, destination, arrival time and condition.
InfiltrationTemporarily reveals foreign offices, warehouse stocks, vessel movements and contracts.
SabotageCan damage vessels or temporarily disrupt warehouses, shipyards and other facilities.
Theft & ProcurementObtains goods, documents, keys or other concrete mission items.
Deception & ForgeryUses false identities and documents to reduce detection risk.
Counterintelligence & DefenceExposes hostile agents and protects your offices, warehouses and vessels.

Levels, duration and reputation

Each field has ten levels of 10%, for 60 training levels in total. The levels take 6, 12, 24, 36, 48, 72, 96, 120, 168 and 240 hours. They award 25, 50, 75, 100, 125, 150, 200, 250, 300 and 350 reputation. Training cannot fail. Each of the final four espionage technologies reduces training time by 1%.

Assignments

Access requires 8,000 reputation and Regional Agent Cells research. A spy who is training cannot take an assignment. The assignment window is currently prepared; mission types and their full resolution will be added later.

Completion notification

When training ends, the level is saved and reputation is awarded. The Training Completed confirmation appears throughout the game. If you were offline, it remains stored and appears on your next game visit.