GLOBAL FLEET & TRADE · HANDBOOK
Industrial Area, Land and Production
The industrial area is a playable, server-persisted company site. Land purchase, first buildings, warehouse transfer and manual production runs are active; the extended land and construction editor is still in development.
At a Glance
- Land, buildings and production progress are stored on the server.
- The Standard Warehouse and Production Plant are currently placeable.
- The twelve new production goods are not yet enabled on the regular market.
Already playable
| Area | Current state |
| Industrial map and land | Active: neutral map, plot selection, purchase and 3×3 plot group. |
| Construction site | Active: 450-tile building area on owned land. |
| Buildings | Active: place, rotate, move and demolish Standard Warehouse and Production Plant. |
| Site warehouse | Active: transfer goods between office and site warehouse. Direct vessel or market transfer follows later. |
| Production | Active: two manual production slots, recipes, staffing requirements, start, pause and resume. |
| Server time | Active: 15-minute production cycles with wage processing and automatic storage. |
Land and construction editor in development
The current building flow covers the first production-ready building state. An extended land editor with more buildings, comfortable site design and complete expansion tools is not finished. Earlier desktop or graphics prototypes are not part of the productive game state.
Goods and recipes
All 20 intended recipes are available for production runs. Eight existing goods remain part of the established economy. Twelve new production goods are prepared but deliberately not enabled as regular market goods. The wiki therefore provides no profit route or price forecast for them.
Not fully integrated yet
Tavern production contracts, additional building and warehouse levels, direct transfers between site, vessel and market, and full integration of the new goods are prepared or planned but not released as a finished player flow.
Operate safely
- Buy or select your own plot.
- Place buildings only inside the marked owned area.
- Check warehouse stock, recipe, staffing and wages.
- Start a production slot deliberately.
- Check server-side status and site warehouse after the next cycle.