GLOBAL FLEET & TRADE · HANDBOOK
Research and the Complete Technology Tree
Research is long-term progression across six branches and 79 technologies. Reputation opens stages, every path has dependencies and only one project can run at a time.
At a Glance
- Research time continues on the server while you are signed out.
- Completion grants the displayed one-time reputation reward and unlocks the next dependent technology.
- Per-vessel shipyard upgrades and the marked espionage unlocks are active; other effects remain planned.
Start research
- Open Research in the top navigation.
- Choose a branch and check reputation requirement, previous technology, duration and reward.
- A technology can start only when its threshold and direct prerequisite are satisfied.
- Start the project. No second project can run at the same time.
- When the timer expires, the game processes and permanently records completion.
From completed research to an active effect
- Complete an Engine Plant, Cargo Hold or Navigation technology.
- Open Equipment in an accessible shipyard.
- Choose a vessel and order exactly the unlocked next upgrade level.
- The vessel is unavailable and one dock slot is occupied during installation.
- Only after completion does that individual vessel use the bonus; all other vessels remain unchanged.
What is already active
| Component | Status | Effect |
| Reputation threshold, dependency and duration | Active | Control access, sequence and completion of every technology. |
| Reputation reward | Active | Is booked once and traceably on completion. |
| Engine Plant I–III | Active after shipyard installation | +10/+20/+30% speed and −5/−10/−16.67% fuel on the upgraded vessel. |
| Cargo Hold I–III | Active after shipyard installation | +5/+10/+15% usable capacity on the upgraded vessel. |
| Navigation I–III | Active after shipyard installation | −2/−4/−6% voyage time on the upgraded vessel. |
| Espionage Contacts | Active | Adds rare spies to the tavern encounter pool. |
| Agent Training | Active | Unlocks intelligence-employee training at 1,250 reputation. |
| Regional Agent Cells | Prepared | Unlocks assignment access at 8,000 reputation; full missions follow later. |
| Final four espionage levels | Active | Each reduces training time by 1%. |
| All other research bonuses | Planned | Are marked as not yet connected in the table below. |
Industrial area and research not yet connected
The industrial area, including land, first buildings, warehouse transfer and manual production, is already playable independently of the technology tree. Planned production-research bonuses are not yet connected, nor are parts of market, warehouse and contract analysis or additional research bonuses for discovery sites and salvage. The adventure, search and salvage system itself is active. Espionage contacts, training and the four training-time bonuses are also active, while full espionage missions will be added later. Other machinery, weather, safety and fleet-wide bonuses remain planned unless marked active.
Important for planning
The complete table below lists every technology, target system, status, prerequisite, duration and reputation reward. Count only effects explicitly marked active. Vessel bonuses additionally apply only after installation on the affected vessel.
Complete Technology Tree
The tree contains 79 technologies in six branches. Access thresholds, prerequisites, durations and one-time reputation rewards are active. Vessel upgrades and the listed espionage unlocks and training-time bonuses are also connected; other effects remain planned unless marked active.
CURRENT STATUS: research progression is active. Engine, cargo-hold and navigation technologies unlock per-vessel shipyard upgrades. Espionage Contacts unlocks rare spies, Agent Training unlocks training, Regional Agent Cells prepares assignments, and the final four espionage technologies each reduce training time by 1%. Other marked planned effects are not yet connected.
Branch access from 5 points
Ship machinery
| Technology | Affects / Implementation Status | Prerequisite / Required Reputation | Duration / Reputation Reward |
|---|---|---|---|
| Engine Plant I | Vessel speed and fuel consumption +10% speed · −5% fuel consumption Active via per-vessel shipyard upgrade | NoneRequired Reputation: 5 | 15 minReputation Reward: +15.0 |
| Engine Plant II | Vessel speed and fuel consumption Up to +20% speed · −10% fuel consumption Active via per-vessel shipyard upgrade | Engine Plant IRequired Reputation: 155 | 1.0 hReputation Reward: +70.0 |
| Engine Plant III | Vessel speed and fuel consumption Up to +30% speed · −16.67% fuel consumption Active via per-vessel shipyard upgrade | Engine Plant IIRequired Reputation: 650 | 7.0 hReputation Reward: +65.0 |
| Modern Dry-Dock Methods | Shipyard, construction and repair times Improve repair procedures and dock turnaround times Planned; not yet connected | Engine Plant IIIRequired Reputation: 2,400 | 23.0 hReputation Reward: +350.0 |
| Standardised Fleet Maintenance | Vessel condition, maintenance and fault detection Coordinate maintenance and repairs across the fleet Planned; not yet connected | Modern Dry-Dock MethodsRequired Reputation: 3,300 | 36.0 hReputation Reward: +100.0 |
| Fleet-Wide Fuel Standards | Fleet-wide fuel consumption Standardise consumption and engine care Planned; not yet connected | Standardised Fleet MaintenanceRequired Reputation: 4,500 | 2 daysReputation Reward: +600.0 |
| Engine Diagnostics | Vessel condition, maintenance and fault detection Detect technical problems earlier Planned; not yet connected | Fleet-Wide Fuel StandardsRequired Reputation: 10,500 | 132.0 hReputation Reward: +600.0 |
| Shipyard Automation | Shipyard, construction and repair times Accelerate construction and repair processes Planned; not yet connected | Engine DiagnosticsRequired Reputation: 15,000 | 13 daysReputation Reward: +850.0 |
| High-Pressure Engine Technology | Large vessels, machinery data and fleet performance Advanced machinery for heavy ocean-going vessels Planned; not yet connected | Shipyard AutomationRequired Reputation: 22,500 | 14 daysReputation Reward: +500.0 |
| Fleet Telemetry | Large vessels, machinery data and fleet performance Evaluate machinery data across the entire fleet Planned; not yet connected | High-Pressure Engine TechnologyRequired Reputation: 25,000 | 14 daysReputation Reward: +1,275.0 |
| Oceanic Ship Engineering | Large vessels, machinery data and fleet performance Operate complex large vessels efficiently Planned; not yet connected | Fleet TelemetryRequired Reputation: 37,000 | 14 daysReputation Reward: +2,000.0 |
| Masterpiece of Marine Engineering | Large vessels, machinery data and fleet performance Legendary completion of the machinery branch Planned; not yet connected | Oceanic Ship EngineeringRequired Reputation: 47,000 | 14 daysReputation Reward: +1,000.0 |
Branch access from 5 points
Navigation & logistics
| Technology | Affects / Implementation Status | Prerequisite / Required Reputation | Duration / Reputation Reward |
|---|---|---|---|
| Precision Compass | Route calculation and voyage time Navigation I and improved route guidance Active via per-vessel shipyard upgrade | NoneRequired Reputation: 5 | 15 minReputation Reward: +15.0 |
| Cargo-Hold Reorganisation | Cargo capacity, securing and loading operations Cargo Hold I and improved cargo distribution Active via per-vessel shipyard upgrade | NoneRequired Reputation: 5 | 15 minReputation Reward: +7.5 |
| Improved Nautical Charts | Route calculation and voyage time Clearer route information and initial search clues Planned; not yet connected | Precision CompassRequired Reputation: 52 | 30 minReputation Reward: +27.5 |
| Reinforced Cargo Equipment | Cargo capacity, securing and loading operations Cargo Hold II and improved cargo securing Active via per-vessel shipyard upgrade | Cargo-Hold ReorganisationRequired Reputation: 155 | 1.0 hReputation Reward: +70.0 |
| Marine Chronometer | Route calculation and voyage time Navigation II and more accurate voyage planning Active via per-vessel shipyard upgrade | Improved Nautical ChartsRequired Reputation: 330 | 2.0 hReputation Reward: +65.0 |
| Specialised Cargo Deck | Cargo capacity, securing and loading operations Cargo Hold III and more efficient specialist cargo handling Active via per-vessel shipyard upgrade | Reinforced Cargo EquipmentRequired Reputation: 650 | 5.0 hReputation Reward: +45.0 |
| Weather Routing | Weather risk and safety at sea Plan routes using weather and risk data Planned; not yet connected | Marine ChronometerRequired Reputation: 1,250 | 13.0 hReputation Reward: +170.0 |
| Fleet-Wide Safety Procedures | Weather risk and safety at sea Systematically reduce risks at sea Planned; not yet connected | Weather RoutingRequired Reputation: 1,750 | 16.0 hReputation Reward: +200.0 |
| Radio Navigation | Route calculation and voyage time Navigation III and centralised position reports Active via per-vessel shipyard upgrade | Fleet-Wide Safety ProceduresRequired Reputation: 3,300 | 42.0 hReputation Reward: +150.0 |
| Long-Distance Navigation | Route calculation and voyage time Calculate long routes more reliably Planned; not yet connected | Radio NavigationRequired Reputation: 8,000 | 102.0 hReputation Reward: +275.0 |
| Automated Loading Plans | Cargo capacity, securing and loading operations Optimise loading times and cargo-space use Planned; not yet connected | Specialised Cargo DeckRequired Reputation: 9,000 | 5 daysReputation Reward: +600.0 |
| Global Fleet Dispatch | Fleet dispatch and global flows of goods Coordinate worldwide routes and fleet movements Planned; not yet connected | Long-Distance NavigationRequired Reputation: 13,500 | 276.0 hReputation Reward: +300.0 |
| Autonomous Logistics Chains | Fleet dispatch and global flows of goods Coordinate global flows of goods proactively Planned; not yet connected | Global Fleet DispatchRequired Reputation: 29,000 | 14 daysReputation Reward: +1,600.0 |
Branch access from 52 points
Trade & administration
| Technology | Affects / Implementation Status | Prerequisite / Required Reputation | Duration / Reputation Reward |
|---|---|---|---|
| Market Reports | Market data, price comparison and forecasts Improved market overviews and price comparisons Planned; not yet connected | NoneRequired Reputation: 52 | 30 minReputation Reward: +27.5 |
| Modern Office Management | Offices, warehouses and inventory overview Manage offices and warehouses more efficiently Planned; not yet connected | Market ReportsRequired Reputation: 330 | 2.0 hReputation Reward: +65.0 |
| Contract Analysis | Contract assessment and fulfilment Assess contracts by risk and return Planned; not yet connected | Modern Office ManagementRequired Reputation: 900 | 8.0 hReputation Reward: +140.0 |
| Standardised Contract Systems | Contract assessment and fulfilment Organise contracts and fulfilment more effectively Planned; not yet connected | Contract AnalysisRequired Reputation: 2,400 | 23.0 hReputation Reward: +370.0 |
| International Trade Network | Trade network, market overview and organisation Monitor multiple trading regions centrally Planned; not yet connected | Standardised Contract SystemsRequired Reputation: 3,300 | 42.0 hReputation Reward: +150.0 |
| Office and Warehouse Network | Offices, warehouses and inventory overview Coordinate inventories across locations Planned; not yet connected | International Trade NetworkRequired Reputation: 4,500 | 2 daysReputation Reward: +600.0 |
| Market Forecasts | Market data, price comparison and forecasts Estimate price movements earlier Planned; not yet connected | Office and Warehouse NetworkRequired Reputation: 9,000 | 5 daysReputation Reward: +600.0 |
| World-Market Analysis | Market data, price comparison and forecasts Recognise global market movements early Planned; not yet connected | Market ForecastsRequired Reputation: 13,500 | 276.0 hReputation Reward: +300.0 |
| Precision Economics | Market data, price comparison and forecasts Optimise trading decisions through data Planned; not yet connected | World-Market AnalysisRequired Reputation: 20,000 | 14 daysReputation Reward: +1,000.0 |
| World-Market Prediction Models | Market data, price comparison and forecasts Forecast developments in global demand Planned; not yet connected | Precision EconomicsRequired Reputation: 33,000 | 14 daysReputation Reward: +1,600.0 |
| Perfected Trade Organisation | Trade network, market overview and organisation Legendary completion of the trade branch Planned; not yet connected | World-Market Prediction ModelsRequired Reputation: 47,000 | 14 daysReputation Reward: +1,000.0 |
Branch access from 52 points
Exploration & salvage
| Technology | Affects / Implementation Status | Prerequisite / Required Reputation | Duration / Reputation Reward |
|---|---|---|---|
| Trained Lookout | Discovery chance, search radius and clues Gain an initial chance to discover hidden sites Planned; not yet connected | NoneRequired Reputation: 52 | 30 minReputation Reward: +27.5 |
| Systematic Wreck Search | Discovery chance, search radius and clues Increase the chance of discoveries at sea Planned; not yet connected | Trained LookoutRequired Reputation: 330 | 2.0 hReputation Reward: +61.0 |
| Hydrographic Surveying | Discovery chance, search radius and clues Increase search radius and improve clues Planned; not yet connected | Systematic Wreck SearchRequired Reputation: 900 | 8.0 hReputation Reward: +140.0 |
| Professional Salvage | Salvage safety and recovery yield Recover more valuable finds safely Planned; not yet connected | Hydrographic SurveyingRequired Reputation: 3,300 | 42.0 hReputation Reward: +160.0 |
| Expedition Logistics | Expeditions, range and parallel exploration Conduct longer and safer search voyages Planned; not yet connected | Professional SalvageRequired Reputation: 7,000 | 84.0 hReputation Reward: +400.0 |
| Historic Wreck Archives | Discovery chance, search radius and clues Narrow down rare sites using historic sources Planned; not yet connected | Expedition LogisticsRequired Reputation: 8,000 | 102.0 hReputation Reward: +250.0 |
| Salvage Charts | Discovery chance, search radius and clues Locate discovery sites more precisely Planned; not yet connected | Historic Wreck ArchivesRequired Reputation: 10,500 | 132.0 hReputation Reward: +600.0 |
| Deep-Sea Salvage | Salvage safety and recovery yield Discover rare wrecks and treasures Planned; not yet connected | Salvage ChartsRequired Reputation: 13,500 | 276.0 hReputation Reward: +300.0 |
| Specialised Expedition Fleet | Expeditions, range and parallel exploration Support several explorations in parallel Planned; not yet connected | Deep-Sea SalvageRequired Reputation: 17,500 | 14 daysReputation Reward: +1,000.0 |
| Advanced Salvage Technology | Salvage safety and recovery yield Recover difficult wrecks at higher yield Planned; not yet connected | Specialised Expedition FleetRequired Reputation: 25,000 | 14 daysReputation Reward: +1,925.0 |
| Abyssal Mapping | Discovery chance, search radius and clues Chart hidden zones of the world’s oceans Planned; not yet connected | Advanced Salvage TechnologyRequired Reputation: 37,000 | 14 daysReputation Reward: +2,000.0 |
| Legendary Expeditions | Expeditions, range and parallel exploration Gain access to unique discovery series Planned; not yet connected | Abyssal MappingRequired Reputation: 47,000 | 14 daysReputation Reward: +1,000.0 |
Branch access from 330 points
Production
| Technology | Affects / Implementation Status | Prerequisite / Required Reputation | Duration / Reputation Reward |
|---|---|---|---|
| Production Fundamentals | Production, workforce, construction time and supply chains Land-editor production and basic optimisation Planned; not yet connected | NoneRequired Reputation: 330 | 2.0 hReputation Reward: +65.0 |
| Efficient Workflows | Production, workforce, construction time and supply chains +5% production · −5% construction time Planned; not yet connected | Production FundamentalsRequired Reputation: 650 | 5.0 hReputation Reward: +45.0 |
| Skilled-Workforce Planning | Production, workforce, construction time and supply chains Reduce staffing costs and training time Planned; not yet connected | Efficient WorkflowsRequired Reputation: 1,250 | 10.0 hReputation Reward: +115.0 |
| Industrial Research Laboratories | Production, workforce, construction time and supply chains Enable specialised production research Planned; not yet connected | Skilled-Workforce PlanningRequired Reputation: 1,750 | 20.0 hReputation Reward: +320.0 |
| Quality Assurance | Production, workforce, construction time and supply chains Reduce waste and stabilise output Planned; not yet connected | Industrial Research LaboratoriesRequired Reputation: 7,000 | 84.0 hReputation Reward: +400.0 |
| Workforce Academy | Production, workforce, construction time and supply chains Accelerate training and reduce staffing costs Planned; not yet connected | Quality AssuranceRequired Reputation: 12,000 | 7 daysReputation Reward: +600.0 |
| Global Production Supply | Production, workforce, construction time and supply chains Connect raw materials with production sites Planned; not yet connected | Workforce AcademyRequired Reputation: 15,000 | 252.0 hReputation Reward: +575.0 |
| Industrial Logistics | Production, workforce, construction time and supply chains Optimise construction time and material flow at scale Planned; not yet connected | Global Production SupplyRequired Reputation: 17,500 | 14 daysReputation Reward: +1,000.0 |
| Integrated Industrial Complexes | Production, workforce, construction time and supply chains Manage multiple production chains centrally Planned; not yet connected | Industrial LogisticsRequired Reputation: 29,000 | 14 daysReputation Reward: +1,600.0 |
| Worldwide Production Network | Production, workforce, construction time and supply chains Maximise coordination across all production sites Planned; not yet connected | Integrated Industrial ComplexesRequired Reputation: 42,000 | 14 daysReputation Reward: +2,000.0 |
| Yield Improvement | Food production, storage and spoilage +8% food production Planned; not yet connected | Industrial Research LaboratoriesRequired Reputation: 3,300 | 36.0 hReputation Reward: +100.0 |
| Refrigeration and Storage Technology | Food production, storage and spoilage Reduce spoilage · increase reserves Planned; not yet connected | Yield ImprovementRequired Reputation: 6,000 | 66.0 hReputation Reward: +175.0 |
| Food Production Mastery | Food production, storage and spoilage Highest efficiency for food production Planned; not yet connected | Refrigeration and Storage TechnologyRequired Reputation: 22,500 | 14 daysReputation Reward: +500.0 |
| Extraction Technology | Oil, energy and refinery production +8% oil and energy production Planned; not yet connected | Industrial Research LaboratoriesRequired Reputation: 3,300 | 36.0 hReputation Reward: +100.0 |
| Refinery Processes | Oil, energy and refinery production Faster processing · lower losses Planned; not yet connected | Extraction TechnologyRequired Reputation: 6,000 | 66.0 hReputation Reward: +175.0 |
| Energy Production Mastery | Oil, energy and refinery production Highest efficiency for oil and energy Planned; not yet connected | Refinery ProcessesRequired Reputation: 22,500 | 14 daysReputation Reward: +500.0 |
| Machine-Parts Manufacturing | Industrial output and material consumption +8% industrial production Planned; not yet connected | Industrial Research LaboratoriesRequired Reputation: 3,300 | 36.0 hReputation Reward: +100.0 |
| Precision Manufacturing | Industrial output and material consumption Reduce material consumption Planned; not yet connected | Machine-Parts ManufacturingRequired Reputation: 6,000 | 66.0 hReputation Reward: +175.0 |
| Industrial Mastery | Industrial output and material consumption Highest efficiency for machine parts Planned; not yet connected | Precision ManufacturingRequired Reputation: 22,500 | 14 daysReputation Reward: +500.0 |
Branch access from 650 points
Espionage
| Technology | Affects / Implementation Status | Prerequisite / Required Reputation | Duration / Reputation Reward |
|---|---|---|---|
| Espionage Contacts | Rare spy encounters in taverns Unlock spies as special encounters in taverns Active in the game | NoneRequired Reputation: 650 | 5.0 hReputation Reward: +45.0 |
| Agent Training | Training for intelligence employees Unlock training for intelligence employees Active in the game | Espionage ContactsRequired Reputation: 1,250 | 10.0 hReputation Reward: +115.0 |
| Port Reconnaissance | Market, port and production intelligence Research stage towards agent assignments Planned; not yet connected | Agent TrainingRequired Reputation: 3,300 | 36.0 hReputation Reward: +100.0 |
| Counterintelligence | Protection of offices, employees and networks Research stage towards agent assignments Planned; not yet connected | Port ReconnaissanceRequired Reputation: 6,000 | 84.0 hReputation Reward: +275.0 |
| Regional Agent Cells | Access to espionage assignments Unlock assignments for intelligence employees Access active; full gameplay prepared for later expansion | CounterintelligenceRequired Reputation: 8,000 | 102.0 hReputation Reward: +275.0 |
| Strategic Intelligence Analysis | Market, port and production intelligence Progression stage of the espionage branch Planned; not yet connected | Regional Agent CellsRequired Reputation: 12,000 | 7 daysReputation Reward: +600.0 |
| Covert Networks | Agents, intelligence networks and missions Progression stage of the espionage branch Planned; not yet connected | Strategic Intelligence AnalysisRequired Reputation: 13,500 | 276.0 hReputation Reward: +300.0 |
| International Agent Network | Agents, intelligence networks and missions Progression stage of the espionage branch Planned; not yet connected | Covert NetworksRequired Reputation: 15,000 | 252.0 hReputation Reward: +575.0 |
| Deep Cover | Training time in all six fields −1% training time in all fields Active in the game | International Agent NetworkRequired Reputation: 20,000 | 14 daysReputation Reward: +1,000.0 |
| Global Covert Operations | Training time in all six fields −1% training time in all fields Active in the game | Deep CoverRequired Reputation: 33,000 | 14 daysReputation Reward: +1,600.0 |
| Intelligence Supremacy | Training time in all six fields −1% training time in all fields Active in the game | Global Covert OperationsRequired Reputation: 42,000 | 14 daysReputation Reward: +2,000.0 |
| Master of Shadows | Training time in all six fields −1% training time in all fields Active in the game | Intelligence SupremacyRequired Reputation: 47,000 | 14 daysReputation Reward: +1,000.0 |