GLOBAL FLEET & TRADE · HANDBOOK

Bunker Station and Vessel Fuel

The bunker station supplies vessels at the active port with the fuel required by their type. Purchased fuel goes directly into the vessel tank and the revenue is credited to the city treasury.

Bunker Station and Vessel Fuel in Global Fleet & Trade
Bunker Station and Vessel Fuel: player functions, connections and safe operation.

At a Glance

  • Vessel classes I–II require ship coal at £6.00 per tonne.
  • Vessel classes III–V require marine diesel at £14.00 per tonne.
  • At route start, fuel for the entire voyage is checked and deducted from the tank.

Bunker a vessel

  1. Open the bunker station below Shipyard at the active port.
  2. For the intended vessel, check fuel type, current amount, tank capacity and displayed range.
  3. Enter the required amount in tonnes. The free tank capacity limits the entry.
  4. Confirm Bunker, then verify fuel level, range and funds.

Coal or diesel

Vessel classFuelPrice
I–IIShip coal (SK)£6.00 / t
III–VShip diesel (SD)£14.00 / t

Check at route start

The game calculates demand from route distance, the vessel type’s consumption and its installed engine upgrade. If fuel is insufficient, the route does not start and directs you to a bunker station. Engine research reduces consumption only after the upgrade is installed on that individual vessel.

No automatic intermediate refuelling

The tank must currently cover the entire planned route at departure. Automatic bunker stops and multi-leg auto-routing with refuelling are not yet part of this system.