GLOBAL FLEET & TRADE · HANDBOOK
Goods and Cargo Groups
Every good has a category, trade tier, unit and cargo group. The cargo group connects that good to vessel transport profiles.
At a Glance
- The directory comes from active game data.
- Cargo group and technical approval determine whether loading is possible.
- An unlock year is not a price forecast.
From good to vessel
Open a good and note its cargo group. Compare it with transport profiles. The profile controls usable tonnage; missing technical approval can still prevent loading.
Categories and trade tiers
Category organises goods by subject. Trade tier describes their place in the catalogue and possible progression. Neither reveals the port with the highest future profit.
Public goods directory
The directory lists all active goods with image, category, cargo group, unit and unlock year. Every good has an indexable detail address.
Production goods from the industrial area
Twelve additional goods are prepared for player-owned production. They are intentionally not active on the regular market yet and therefore do not appear in the public directory of active trade goods. Their future market and contract integration is still in development.
All Active Goods
Open a good for its cargo group, unit and loading workflow. The directory intentionally contains no city-price recommendation.