GLOBAL FLEET & TRADE · HANDBOOK

Waypoints, Search and Salvage

Intermediate waypoints provide clues and unlock the next course. At the final waypoint the actual search is prepared with radius, duration, search pattern, speed and sonar.

Waypoints, Search and Salvage in Global Fleet & Trade
Waypoints, Search and Salvage: player functions, connections and safe operation.

At a Glance

  • Search radii: 10, 20, 30 or 50 nautical miles.
  • The search desk offers 6 to 168 hours; every current mission requires at least 12 hours.
  • Active searching consumes 0.5 t of fuel per server hour; salvage currently takes two minutes.

From waypoint to waypoint

  1. Acknowledge the arrival message.
  2. Wait for the server-side analysis at the intermediate point.
  3. Acknowledge the newly discovered waypoint.
  4. Open the chart and set the unlocked course.
  5. Start the engine manually for the next leg.

Configure the search from the story

At the final point, transfer the clues inferred from the narrative to the search desk: radius, duration, pattern, speed, sonar state, sonar depth and required crew orders. The desk technically offers 6 to 168 hours, while every current adventure requires at least 12 hours. Changes during a running search are weighted by active time and are not applied retrospectively to the entire run.

Fuel and pausing

Only active server time counts toward the search. Switching off the engine pauses it. If the tank runs empty, the system stops the engine automatically and requires acknowledgement. After refuelling, searching continues only after another manual engine start.

Result and salvage

  1. Acknowledge the search result.
  2. After a find, ready the salvage team by radio.
  3. The command is final and starts the server-side salvage timer.
  4. Acknowledge the salvage report when it finishes.
  5. Set the course to the home port on the chart and confirm adventure completion after arrival.