Current Development

Map editor expanded: improved management of cities, sea routes and routes

The internal map editor has been expanded significantly. Cities, ports, sea-route points and connections can now be managed more cleanly and inspected directly on the world map.

Map editor expanded: improved management of cities, sea routes and routes
Work on the internal Global Fleet & Trade map editor has reached an important stage.

Cities and ports can now be placed and managed directly on the world map. When a new port city is created, a matching harbour node is generated automatically in the sea network. This makes the process much cleaner: place the city, create the harbour point, add a sea-route point, create the connection and then test the route.

The previous problem of inconsistent node codes has also been resolved. New harbour and sea-route points now use the existing N system, making map management more consistent and easier to follow.

Deletion functions have also been improved. Cities, sea-route points and connections can be removed more precisely, while important harbour points and protected network points remain safeguarded against accidental deletion.

This establishes an important foundation for expanding the game world more quickly and safely in future without direct SQL intervention.